Post by arie on Oct 14, 2009 15:41:08 GMT -6
Name:[/color]
Devlarie Sil’vaene
Nickname:[/color]
Ar’ie
Abilities:[/color]
She can move quieter than most beings, but not as quiet as an elf, very good at healing, quick and agile good at evading attacks with slight acrobatics.
Age:[/color]
She is 52 and looks like she is 27
Gender:[/color]
Female
Height:[/color]
5ft
100lbs
[/center]
Species:[/color]
Halfbreed: Half elf/half human: Human mother/elven father
Occupation:[/color]
Mercenary/scout
Weapons:[/color]
Long bow made from the wood of a sliver birch tree. Arrows that she has made her self
Pants/leggings(2) Shirts (3) Belts(2)Undergarments(3pair) Sashes(2) Stockings/socks (2) Shoes(2 pair; hardened leather boots; Soft skin shoes), water proof cloak, Small tent, Rope(7 lengths), small whittling knives(4), several rings she has collected over the years, two necklaces on leather strap with metal pendants she has always had, no idea where they came from.[/center]
Companions:[/color]
Small Kitten she can’t get to stop following her so she takes care of it. She named it pan.
Appearance/personality[/color]
Despite the picture above her ears are not that exaggerated. Ar'ie is somewhat temperamental about her height. She doesn't know what else she is besides elf that makes her so short, but she is known to fire off on someone for commenting on her height. Her hair is deep red and styled in dread-knots so she doesn't have to worry about taking care of it. Her eyes are a light brown that contrasts with her hair. She doesn't hate people in general but she generally doesn't get along with tall people, just out of spite. Ar'ie is perfectly Neutral, not caring for good or evil so long as both sides leave her alone and leave her out of it.
[Physical] Red curved tattoo extending from her forehead, through her left eye and ended just under it. Brown tattoo on underside of both hands Scars: small white scar on her forehead, long red scar along her spine, curved red mark around her left calf extending from the bottom of her right knee and curving around to end by her Achilles heel, burn marks on the undersides of her hands(covered by her tattoos)
[Conditions] Amnesia, /hydrophobia
[/center]
History:[/color]
Previous life
Devlarie’s original name was Caelrissia Mael. She was born and raised in a human settlement just on the outskirts of the Zyabeth forest. Her father would come and visit her often to see her and her mother. He had offered for them to come live with them but her mother wanted Caelissia to grow up in a human environment with her. She lived a happy normal life while she grew up. Her mother taught her how to sew, cook and take care of a household. Caelrissia didn’t really like much of her mother’s teachings, feeling them to be a bit too bland. When her father came in however, he taught her the things she was most interested in. He taught her how to track, how to use a bow and arrow and how to heal using the ancient elven techniques. One thing she never learned to do though was swim. There were several lakes near the village and she had always given them a wide berth. While she was out with a small group of her friends in the woods, one of the younger boys thought it would be a great idea to toss her in. Terrified Caelrissia began to toss about, floundering to keep her head above water. The boys, thinking she was joking laughed on the shoreline until the small half breed slipped under the glistening surface. By the time they could get her out she needed to be revived. Ever since she has had a fear of the water and refuses to go near it. Eventually her mother had to concede her point that Caelrissia wasn’t happy in her human environment so when Caelrissia turned 16 she went to live with her father in his elven settlement deep in the heart of the Zyabeth forest. Before leaving her daughter in the care of her father Caelrissia’s mother had twin necklaces made. They were two metal pendants hung on small leather straps, made from the same ore and they were made so that they could fit together to make one shape.
While living with the elves Caelrissia was soon praised as one of the better scouts the elves had. Despite the fact that she was only half elven, she still moved with much of the grace her father’s people had gifted her. She stay with the elves for most of her life, going out with hunting parties as a scout and sleeping up in the trees where she felt most comfortable. Her life was disrupted when she heard that a group of bandits had raided the village where she had lived with her mother. Hearing the new her and her father rushed to the village to find it all but destroyed and her elderly mother was gone. She was able to learn from one of her neighbor told her that he remembered her mother being carried off with the bandits. Desperate to find her mother, she disobeyed her father’s wishes and took off in search of her mother.
The trail for the bandits wasn’t hard to follow, they didn’t bother to try and cover up their tracks. She tracked them through the Moditant Plains, past the Castle Fartatu back into the Zyabeth forest and out into the Idubia Desert. She had made good time and had almost caught up to them now. Knowing there was no place to hide in the open desert she realized she would have to make her move quickly to avoid being spotted prematurely. Under the cover of darkness she moved into the bandit’s camp and started to search the tents. Despite her best efforts the most she could find from her mother was a necklace wrapped around one of the bandit’s spears. She took the necklace and started to make her way from the camp when she was spotted by one of the sentries. He sounded the alarm and Caelrissia found herself in the middle of an alarmed bandit camp with little exit. She wasn’t good at close combat, her specialty was archery and she had left her equipment back a ways so she could move with more stealth. Her only hope was that she was a faster runner and could get out of their before things really turned bad. The bandits chased her around the camp, trying to keep her within the confides of the makeshift tents. While she was ducking and rolling between blades, she didn’t realize how close she had been to their fire pit. Her open hands came down on the hot embers, searing her hands, thrown off balance by the pain she didn’t notice the bandits sneaking up behind her until she felt the blade slice from the base of her neck to her lower back. Stunned she fell to the ground, striking her head on some of the rocks around the fire pit as she went down. The bandits left her for dead as they packed up, fearful that there was an elven army behind this scout. She lay unconscious over night and well into the next day; stunned from her head injury and suffering form blood loss and dehydration.
The beginning?
She was found in the desert by a group of nomads who happened to be making their way toward Secestial. When they found her, her head was bleeding and she had a partially healed wound extending down her back. The insides of her hands were burned and just starting to heal, leaving ugly marks. When she woke up in the camp she couldn’t recall anything that had happened to her, why she was out in the desert or where she came from. The tribe welcomed her into their fold. Most of the tribe was composed of odd misfits, half breeds who didn’t feel they fit in anywhere else. She was accepted into the group without question, given her name and placed in the care of a gypsy. When she woke up she already had the curved tattoo on her face but her surrogate Gypsy mother gave her tattoos on the insides of her hands to cover up the marks left by the burns.
While with the tribe she learned that she actually knew many things, including how to operate a bow and arrow, fletch her own arrows, track, as well as strong gifts for healing. No one in the tribe questioned her about her lack of memory or her knowledge of these matters. They appreciated how much help she could be. The tribe was attacked by a sandworm that claimed the lives of nearly the entire tribe. Devlarie was barely able to make it out alive, and she didn’t get out without injury. The sandworm had managed to injure her right leg, giving her a scar she would carry forever.
New life
Ar’ie left the dessert behind and returned to the forest. Surprisingly to her she actually recognized the part of the forest she was in, despite her inability to remember why she remembered these things. Several communities of elves she came across invited her to stay with them. Even though they were kind enough to her, she didn’t feel quite at home with them. After living with the nomads for so long settling down didn’t see right with her. She now sells her scouting abilities to the highest bidder as she makes her way across the lands in constant search of any information on her past.[/font][/size]
Devlarie Sil’vaene
Nickname:[/color]
Ar’ie
Abilities:[/color]
She can move quieter than most beings, but not as quiet as an elf, very good at healing, quick and agile good at evading attacks with slight acrobatics.
Age:[/color]
She is 52 and looks like she is 27
Gender:[/color]
Female
Height:[/color]
5ft
Weight:
[/color]100lbs
[/center]
Species:[/color]
Halfbreed: Half elf/half human: Human mother/elven father
Occupation:[/color]
Mercenary/scout
Weapons:[/color]
Long bow made from the wood of a sliver birch tree. Arrows that she has made her self
Personal Belongings:
[/color]Pants/leggings(2) Shirts (3) Belts(2)Undergarments(3pair) Sashes(2) Stockings/socks (2) Shoes(2 pair; hardened leather boots; Soft skin shoes), water proof cloak, Small tent, Rope(7 lengths), small whittling knives(4), several rings she has collected over the years, two necklaces on leather strap with metal pendants she has always had, no idea where they came from.[/center]
Companions:[/color]
Small Kitten she can’t get to stop following her so she takes care of it. She named it pan.
Appearance/personality[/color]
Despite the picture above her ears are not that exaggerated. Ar'ie is somewhat temperamental about her height. She doesn't know what else she is besides elf that makes her so short, but she is known to fire off on someone for commenting on her height. Her hair is deep red and styled in dread-knots so she doesn't have to worry about taking care of it. Her eyes are a light brown that contrasts with her hair. She doesn't hate people in general but she generally doesn't get along with tall people, just out of spite. Ar'ie is perfectly Neutral, not caring for good or evil so long as both sides leave her alone and leave her out of it.
Special characteristics:
[/color] [Physical] Red curved tattoo extending from her forehead, through her left eye and ended just under it. Brown tattoo on underside of both hands Scars: small white scar on her forehead, long red scar along her spine, curved red mark around her left calf extending from the bottom of her right knee and curving around to end by her Achilles heel, burn marks on the undersides of her hands(covered by her tattoos)
[Conditions] Amnesia, /hydrophobia
[/center]
History:[/color]
Previous life
Devlarie’s original name was Caelrissia Mael. She was born and raised in a human settlement just on the outskirts of the Zyabeth forest. Her father would come and visit her often to see her and her mother. He had offered for them to come live with them but her mother wanted Caelissia to grow up in a human environment with her. She lived a happy normal life while she grew up. Her mother taught her how to sew, cook and take care of a household. Caelrissia didn’t really like much of her mother’s teachings, feeling them to be a bit too bland. When her father came in however, he taught her the things she was most interested in. He taught her how to track, how to use a bow and arrow and how to heal using the ancient elven techniques. One thing she never learned to do though was swim. There were several lakes near the village and she had always given them a wide berth. While she was out with a small group of her friends in the woods, one of the younger boys thought it would be a great idea to toss her in. Terrified Caelrissia began to toss about, floundering to keep her head above water. The boys, thinking she was joking laughed on the shoreline until the small half breed slipped under the glistening surface. By the time they could get her out she needed to be revived. Ever since she has had a fear of the water and refuses to go near it. Eventually her mother had to concede her point that Caelrissia wasn’t happy in her human environment so when Caelrissia turned 16 she went to live with her father in his elven settlement deep in the heart of the Zyabeth forest. Before leaving her daughter in the care of her father Caelrissia’s mother had twin necklaces made. They were two metal pendants hung on small leather straps, made from the same ore and they were made so that they could fit together to make one shape.
While living with the elves Caelrissia was soon praised as one of the better scouts the elves had. Despite the fact that she was only half elven, she still moved with much of the grace her father’s people had gifted her. She stay with the elves for most of her life, going out with hunting parties as a scout and sleeping up in the trees where she felt most comfortable. Her life was disrupted when she heard that a group of bandits had raided the village where she had lived with her mother. Hearing the new her and her father rushed to the village to find it all but destroyed and her elderly mother was gone. She was able to learn from one of her neighbor told her that he remembered her mother being carried off with the bandits. Desperate to find her mother, she disobeyed her father’s wishes and took off in search of her mother.
The trail for the bandits wasn’t hard to follow, they didn’t bother to try and cover up their tracks. She tracked them through the Moditant Plains, past the Castle Fartatu back into the Zyabeth forest and out into the Idubia Desert. She had made good time and had almost caught up to them now. Knowing there was no place to hide in the open desert she realized she would have to make her move quickly to avoid being spotted prematurely. Under the cover of darkness she moved into the bandit’s camp and started to search the tents. Despite her best efforts the most she could find from her mother was a necklace wrapped around one of the bandit’s spears. She took the necklace and started to make her way from the camp when she was spotted by one of the sentries. He sounded the alarm and Caelrissia found herself in the middle of an alarmed bandit camp with little exit. She wasn’t good at close combat, her specialty was archery and she had left her equipment back a ways so she could move with more stealth. Her only hope was that she was a faster runner and could get out of their before things really turned bad. The bandits chased her around the camp, trying to keep her within the confides of the makeshift tents. While she was ducking and rolling between blades, she didn’t realize how close she had been to their fire pit. Her open hands came down on the hot embers, searing her hands, thrown off balance by the pain she didn’t notice the bandits sneaking up behind her until she felt the blade slice from the base of her neck to her lower back. Stunned she fell to the ground, striking her head on some of the rocks around the fire pit as she went down. The bandits left her for dead as they packed up, fearful that there was an elven army behind this scout. She lay unconscious over night and well into the next day; stunned from her head injury and suffering form blood loss and dehydration.
The beginning?
She was found in the desert by a group of nomads who happened to be making their way toward Secestial. When they found her, her head was bleeding and she had a partially healed wound extending down her back. The insides of her hands were burned and just starting to heal, leaving ugly marks. When she woke up in the camp she couldn’t recall anything that had happened to her, why she was out in the desert or where she came from. The tribe welcomed her into their fold. Most of the tribe was composed of odd misfits, half breeds who didn’t feel they fit in anywhere else. She was accepted into the group without question, given her name and placed in the care of a gypsy. When she woke up she already had the curved tattoo on her face but her surrogate Gypsy mother gave her tattoos on the insides of her hands to cover up the marks left by the burns.
While with the tribe she learned that she actually knew many things, including how to operate a bow and arrow, fletch her own arrows, track, as well as strong gifts for healing. No one in the tribe questioned her about her lack of memory or her knowledge of these matters. They appreciated how much help she could be. The tribe was attacked by a sandworm that claimed the lives of nearly the entire tribe. Devlarie was barely able to make it out alive, and she didn’t get out without injury. The sandworm had managed to injure her right leg, giving her a scar she would carry forever.
New life
Ar’ie left the dessert behind and returned to the forest. Surprisingly to her she actually recognized the part of the forest she was in, despite her inability to remember why she remembered these things. Several communities of elves she came across invited her to stay with them. Even though they were kind enough to her, she didn’t feel quite at home with them. After living with the nomads for so long settling down didn’t see right with her. She now sells her scouting abilities to the highest bidder as she makes her way across the lands in constant search of any information on her past.[/font][/size]