Post by phaedra on Oct 4, 2009 0:54:43 GMT -6
Name:
Anaphina
Age:
10,000
Gender:
Female
Race:
Ice Witch/Unknown Merkin
Hails From:
The Northern Seas and Forsaken Lands
Ranking:
Ice Maji
Weapons:
Amulet of Frozen Time - It froze her flesh thousands of years ago, so she does not age. If removed from her neck, she will die.
Abilities:
Ice Magick: Anaphina is the supreme wielder of the Frozen arts. Fluid like water, yet deadly, and chilling. She can summon blizzards, ice winds, and cast beams that will freeze what they touch. Her presence lowers the temperature to a point that the ground beneath her will freeze and harden, the foliage beside her will begin to die, and those near her will feel the icy chills. She moves through mirrors and hard reflective surfaces, and the winter winds can carry her where they soar as flakes of snow.
Despite her prowess in the Frozen Arts, she is still bound by the seasons and her opposing elements. Fire melts her Magick, literally, and she is unable to impede upon the spring and summer of the lower lands, as much as she'd like to. During those seasons, her power is weakened, greatly, should she choose to venture beneath the boundaries of the Forsaken Lands.
In her human-like form, which many suspect is not her original form, she is more vulnerable to heat, and her Magick is significantly weakened by warmth, both natural and mystical. She claims to use it as a means of better concentrating and refining her raw icy energies; however, vanity is the true reason.
Her true form is half-jellyfish and half-woman. In this state, she is best suited for water, but it is not necessary, as she will merely hover above the floor. She is most powerful while in this form, and typically, her polar Maji would be best suited to thawing her magic, although, other masters have been known to be sufficient.
Pact Magick: Anaphina is also skilled in the use of mystical pacts and contracts. She can formulate these pacts with other beings in return for favors, servitude (varying lengths of time, some are eternity), and gifts. She fulfills her end of the bargain, and in return, they fulfill their end. Breaking the pact results in the punishment specified in the mystical words written, whether Anaphina (but she knows better) or the other party be the offender.
Companions:
Servants
Occupation:
Ice Maji
Appearance:
Anaphina is tall, standing a full 6 foot in height, only increased by her obsession with ridiculously high heels. Her body is slender, with narrow shoulders and hips, yet a significant waistline in her middle, creating a long hourglass torso. The skin is a pure white, smooth, yet hard as marble and cold as ice itself. She keeps her nails long, straight, and sharp, like blue talons tipped with paralyzing poison. Her eyes are clouded as if she were blind, a pale, translucent blue, but she lacks pupils. Her hair is the same regardless of her form, long and white, smooth and silky.
She adorns herself with elaborate, gaudy attire, and she's not afraid of color, despite her favorites. Blossoming hoopskirts, tight-laced corsets, broad, spiky collars, pikes on her shoulders and hips, opera length gloves, intricate, webbed silver jewelry, gauntlets, metal bodices, ultra high heels with spike tips, ornaments in her hair braided around cones are just some of her many fashion obsessions. She is prone to carrying half her body weight in garments and accessories, which does impede her movements, but never impedes her magick.
Her true form, as mentioned in her abilities, is aquarian in nature. The bottom half, right beneath the incline of her waist, is that of a jellyfish, with long, spidery tentacles that stretch and whip with barbs of poison and freezing touch. Her relaxed length, including tentacles, ranges around 20 feet, her torso only accounting for a mere 3.5 feet, and when stretched, the tentacles are capable of reaching a maximum of 25 feet. Her upper half, from the waist up, is that of a woman, much resembling her human form; however, the skin is translucent and soft with a light blue tinge. The hair is still white, but it flows like it were under-water, whether or not she actually is. Her movements are fluid like water in this state, any action causing a ripple in the rest of her body. If under-water, she can move surprisingly fast. On land, her form hovers, and the under-water quality of her movements remain.
Personality:
Anaphina is icy, seldom to cracking an expression. Her voice islow and chilling normally, but it can reach piercing heights when she's angry, quite enough to cause an avalanche, should a choice clump of snow be present atop a mountain. Her emotions are limited to sadistic anger, wicked humor, and fleeting sorrow, all of which she is quick to, should they be provoked. She doesn't forgive, nor does she forget, and when crossed properly, she's vengeful.
Anaphina cares for few things in this life. Her beauty is tantamount, but not common perceptions of beauty but her own perception of beauty. She can spend lengthy periods admiring her reflection, fixing the flaws, and complimenting the perfection. Such vain rituals can last from a few minutes to years, as she's lost her grasp on time. Other than her physical appearance, she's an avid collector of notable beings, artifacts and rare creatures. Nothing but her own continued existence matters to her more than her collection.
She's also excessively power-hungry. She regards herself in a regal, noble manner, and any creature brought before her must also treat her as such, lest they provoke her rage.
History:
Anaphina was once a creature of the sea, a unique and beautiful blend of human and jellyfish, nearly extinct, a species from the harsh, frozen waters of the north. She lived at peace by herself, and she very well might've died there, having never gone more than a fifty miles from her place of birth. That was not what fate intended.
She was captured by a ship of slavers, and the sorcerer on board cast a spell that turned her human and called her Anaphina. They made port on the coast and ventured into the Forsaken Land, where they hoped to sell their "goods" to Magick users within the sanctuary for Magickal uses, collectors items, and experiments. Despite the dangers, the gains far outweighed them, so, Anaphina was dragged through the bitter cold, along with all the others.
A blizzard hit them, and in the cold turmoil, Anaphina escaped her captors, but only after she'd gotten away did she realize the foolishness as she started to freeze to death. Just before her heart gave its final beat, Anaphina was found by the first Maji of Ice, Cyril. He took her in and rejuvenated her, taking her as his pupil.
The two of them lived in the solitude of his cave for centuries, and he trained her in a little bit of everything, and it wasn't until she had proficiently learned all the elements that he began to train her in their specialty: ice.
As she lived in the cold, in human form, it impacted her, much like it had her master. She became cold, unfeeling, and she learned his cruelty as well as his craft.
Finally, after years and years of harsh servitude and learning, she superceded dear Cyril, and she took him out herself then fed him to a Chimera. She went deep, down into his cave, farther than he'd ever gone, and she took all of his spell books, formulas, and precious items with her, and when she'd found a large enough cavern, she created her icy home.
Left to her own devices, she was unsure what to do with her freedom, and she began a collection. She watched the world around her through reflective glass, and once she discovered someone of interest: war heroes, famous sorcerers, beautiful girls, rare species, powerful monarchs, she'd set out, capture them, and freeze them for her collection. She has a special liking for freezing the different kinds of fairies, merfolk, driders and trapping Djinn in bottles.
To keep herself from dying, Anaphina removed her heart and threw it to Itreib. When the Ice Elemental spit it back to her, it came back in the form a beautiful diamond, an amulet, which she hangs around her neck, keeping her age frozen forever. Should it be removed from her neck, she will die.
She's developed a hobby for pacts and contracts. Out in the snow, many travelers of various occupations have found themselves lost, and in return for surviving the blizzards, she takes from them select years of service, favors, valued possessions, and the like. A great deal of her servants were once lost in a blizzard and needed a helping hand.
She rarely leaves her home, mostly during the winters, when fresh snow litters the ground of the various lands will she venture outside the bounds of the Forsaken Land, and when she does, one can bet, she's looking for a new addition to her collection.
Other Ice users should avoid Anaphina. She kills them. Many an Ice Master Witch and Wizard have become strong enough for her notice, and she's hunted them down like dogs. Apprentices are no exception, however, and if she so much as senses an ice spell, no matter how simple or primitive in her vicinity, she will kill (Or at least try) the caster.